How loopy are you feeling right now?
Here are a few types of rotations to make some loops:
This is pitch.
This is yaw.
This is roll.
Seeing just the 4D lines of each 4D angle, without seeing the block of the actual moment(ary distribution)s that they intersect, can look like this:
But remember, spacetime is curved! It has a curl rate. The sun, moon, and stars have their own curling paths, that we use to monitor time. Their positions in space, and the time - are related.
Their paths eventually curl so much that they loop! Seasonal and daily and monthly cycles and changes can happen this way. The sun, moon, and stars work together, so that each plant and animal doesn't have its own individual unique sense of time.
Each organism has a circadian rhythm and seasonal pattern that is led by the celestial luminaries. The various "hands of this clock" in the sky become a way for the earth to collectively tune & adjust its individual organic clocks.
So really, the above image would be more of a curved path like this:
Since each living thing has its its own perception of time, before it gets "tuned" each organism would contribute its own curl rate, how fast space curls for it. This curl rate is added to the spatiotemporal perception of every other organism in its environment, combining to make an average environmental baseline of curl rate. Although some curl rates can be artificially or otherwise naturally misaligned with the base line to some degree.
Think of each animal having its own metabolism and metabolic rate. So also it has its own perception of how time passes.
Each has its own sensory limitations and ways of collecting sensory data. Therefore, each organism's propriovision may be different!
How could an environment function if each organism had to guess the speeds of and distances from every other organism it senses? It would be difficult to organize movement. Especially coordinated changes between organisms, and between organisms and their environment.
There are at least two ways: an environment's average baseline of curl rate mostly used as reference between each living thing there, and also an entrainment or "tuning" from the sun, moon, and stars. If you've ever been jet-lagged before, you will know what I'm talking about when I say that distance travelled can also affect perception of time, at least at the individual biological level.
Space and time are intimately related. Time is based on the looping paths of the sun, moon and stars! Even, if you use something else to measure time, you might use something that changes position in space, and it might loop its position, to go back and forth, requiring a curving or curling path.
If you stand or sit still, anything moving along an oscillating or curving path and used to measure time, will see you moving from its position! A spacetime curl can curl tightly or loosely.
If the straightline 4D angle is "tighter" than the curl rate, then that 4D line of that 4D angle will show back up after some moments, if the curl of spacetime meets back up with it, as in the above picture. So you can see that swiveling is not just a pure 4D rotation, but it is affected by the curl rate.
Curl rate is more 5D than 4D due to its extra variables. Objects that swivel-arc (this type of 4D-5D rotation) can theoretically seem to disappear and then reappear again, but it depends on the time spent swiveling.
Given the same curl rate, two 4D angles can cause 2 different swivel-arcs.
Notice that the 4D angle B has more moments that pass until it shows back up again into that same (5D) spacetime curl.

It is a "anti-swivel arc" (or a "swivel anti-arc"). It would theoretically not meet back up with the 5D curl, unless...
Woah! What is going on here? Let me change the model of the curl rate of momentary distributions to be tic marks on a line, replacing the cubes. It sacrifices more of what humans normally perceive, for a better looking model.
Now compare the two images above.
You will see that the curl rates mostly match (although my modeling skills could be improved). Notice how the antiswivel arc now can meet again with the curl.
This is if the curl loops in such a way that it intersects the 4D angle-line again. A tighter 4D swivel arc is also shown fainter for comparison between swivel arcs and anti swivel arcs.
It may be hard to visualize on this 2D model, but it (represents a sort of 3D loop that) represents a 5D curl.
Check out later chapters to see how swivel-arcs could affect position of the swiveled object or entity, as well.
And how anti-swivel arcs that "skip" loops may gain a kind of temporal stasis around that object or entity (essentially a negative space and negative time, or negative spacetime "debt" that is consumed by the object / entity, as it flows forwards in time, after it comes back into the curl).
So now, there is Pitch, Roll, Yaw, Swivel, and Curl.
Changing from one 5D angle to another is done by modifying the curl rate.
(A single constant curl rate, I count as a single 5D angle.)
For a visual example: "Whipping the curl" or causing a change of curl rate, at some point in the curl, is like a curl or curve that is sent out along the already curving path of a real physical whip.
I call this temporary modification to curl rate "Whip".
If the curl rate can be artifically "Whipped", then after the Whip it might go back to a baseline curl rate.
This happens theoretically when energy stops being expended for the Whipping process.
So now, you can Roll, Pitch, Yaw, Swivel, Curl, and Whip.
You can think of 5D curl as a bunch of tangential 4D angle-lines changing at some rate, like this:
I may explain in following chapters how space and time (and perhaps energy) can be converted between each other, using these ideas.
If you want to feel even loopier, check out the next chapters, where I will try to explain the ideas of 5D-6D Kaleidoscoping, 6D Reeling, and maybe even 7D Swiping and others, as well as relate them to consciousness.